WET outfits - fv2 zpac obj fbx highpoly Modello 3D

- Formati disponibili: Autodesk FBX: fbx 96.76 MBWavefront OBJ: obj 70.10 MBCLO3D Project File: zprj 26.88 MB
Render: Standard
- Pligoni:28,886
- Vertici:30,607
- Animato:No
- Textured:
- Rigged:No
- Materiali:No
- Low-poly:No
- Collezione:
- Mapping UVW:No
- Plugins Utilizzati:No
- Stampa Pronta:No
- 3D Scan:No
- Per adulti:No
- PBR:No
- AI Formazione:No
- Geometria:Polygonal
- UVs Aperti:Non-overlapping
- Visualizzazioni:313
- Data: 2024-12-16
- ID Oggetto:546257
- Voto:
YZY x MOWALOLA "WET" (2024) / fv2 outfits / zpac obj fbx highpoly
CLO 3D / Marvelous Designer native ZPAC info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default FV2 (Naomi), shoeless, 1 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Topstitch: tris mesh, highpoly (can be changed to texture)
• Textures: default CLO 3D library, 3D seamlines in normal map
• High socks instead of yzy pod boots
• Saved without avatar
OBJ and FBX export info:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: no
• OBJ geometry: quads, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads, single object, thin unweld
• Polycount (max): faces = 28,886; vertices = 30,607
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping (FBX = embed media)
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
Additional FBX export with thickness and thick topstitch:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: tris mesh, highpoly
• Geometry: quads/tris, single object, thick unweld
• Polycount (max): faces = 684,912; vertices = 442,102
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping, embed media
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your feedback,
as it allows me to continually improve and tailor products to better serve your needs
toshitimo@gmail.com / linktr.ee/toshitimo
Se hai bisogno di diversi formati, aprire un nuovo Ticket i Supporto e una richiesta per questo. Convertiamo modelli 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Non convertiamo scene 3d e formati come .step, .iges, .stp, .sldprt.!