my latest 3dsmax script to load multiple pbr texture sets that generated using substance default export presets for #chaosgroup #vray and #corona render engines then create material based on the engine you choose using those texture sets with correct gamma applied.
there is also an option to add color correction node for greater control
you can create a new view for the slate material editor and put created material into it to help you organize in a better way
if your texture sets have an emissive channel for emitting light you have also an option to create corona or vray light material instead of the default material
if you do not want default 3dsmax bitmap loader you can use vrayhdri loader for vray and coronabitmap for corona renderer (actually it is the script default behavior)
you can also control blur for all three bitmap loader, separately for diffuse and all other channels
please, see the preview video to see what it does.
Hai bisogno di ulteriori formati? Se hai bisogno di diversi formati, aprire un nuovo Ticket i Supporto e una richiesta per questo. Convertiamo modelli 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Non convertiamo scene 3d e formati come .step, .iges, .stp, .sldprt.!
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The Extended License for an item is two (2) times as expensive as the Basic License for the same item. For example, if you can obtain some 3D model under a Basic License for $20, the same model under an Extended License will cost you $40.
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Licenses marked with the "no AI" designation do not grant permission for utilizing the product in tasks related to machine learning or the training of neural network models, including generative AI models.
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