Sony PlayStation 2 Slim Low-poly Modello 3D

- Formati disponibili: Blender: blend 27.34 MBImage Textures: tga 25.48 MBAlembic: abc 910.11 kbCollada: dae 7.13 MBAutodesk FBX: fbx 1.06 MBWavefront OBJ: obj 685.75 kbAgisoft Photoscan: ply 626.17 kbStereolithography: stl 602.94 kbMaya: mb 27.34 MB
Render: Arnold
- Pligoni:21261
- Vertici:21407
- Animato:No
- Textured:
- Rigged:
- Materiali:
- Low-poly:
- Collezione:No
- Mapping UVW:
- Plugins Utilizzati:No
- Stampa Pronta:No
- 3D Scan:No
- Per adulti:No
- PBR:
- AI Formazione:No
- Geometria:Polygonal
- UVs Aperti:Non-overlapping
- Visualizzazioni:213
- Data: 2025-02-12
- ID Oggetto:556309
- Voto:
3D model of the Sony PlayStation 2 Slim video game console.
- Lo-poly
- UV-unwrapped (non-overlapping)
- Materials and textures included
- No n-gons
- Rigged (game box only)
- Real scale
- No loose geometry
- Assets packed into the .blend file
The .blend file has two scenes: the view in the first scene is set exactly as it's seen in the thumbnail, while the second has all the objects centered in the world origin.The first scene could be used for renders and the second for modifications and exports.
Due to how the PS2 game cases fold while closing and opening the case, I have rigged the object so it is easier to animate.
All models are easy to animate as all movable objects are separated. (they are all parented to their own 'Empties' so it is easier to manipulate the groups)
Most edge beveling done by using normal maps instead of geometry. I don't consider the model subdivision-ready.
Texture maps:
- Console (4096x3096)
- Controller (4096x4096)
- Disc Case (2048x2048)
- Memory Card (2048x2048)
Modeled and unwrapped in Blender.
Textured in 3D Coat.
Stampa Pronta: NoSe hai bisogno di diversi formati, aprire un nuovo Ticket i Supporto e una richiesta per questo. Convertiamo modelli 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Non convertiamo scene 3d e formati come .step, .iges, .stp, .sldprt.!