SKI MASK with CAP - g8m zprj obj fbx highpoly Modello 3D

- Formati disponibili: Autodesk FBX: fbx 66.55 MBWavefront OBJ: obj 55.40 MBCLO3D Project File: zprj 48.07 MB
Render: Standard
- Pligoni:22,877
- Vertici:22,439
- Animato:No
- Textured:
- Rigged:No
- Materiali:No
- Low-poly:No
- Collezione:No
- Mapping UVW:No
- Plugins Utilizzati:No
- Stampa Pronta:No
- 3D Scan:No
- Per adulti:No
- PBR:No
- AI Formazione:No
- Geometria:Polygonal
- UVs Aperti:Non-overlapping
- Visualizzazioni:319
- Data: 2024-12-12
- ID Oggetto:545525
- Voto:
Ski mask and cap combo (2024) / Genesis 8.1 / zprj obj fbx highpoly
CLO 3D / Marvelous Designer native ZPRJ info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default Genesis 8.1 male, hairless, 580 mm head size, 1 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (button, buckle): tris, highpoly
• Topstitch: tris mesh, highpoly (can be changed to texture)
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorways: khaki, white
• Active tools: "solidified" brim
• Saved with avatar
OBJ and FBX export info:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm (DAZ Studio), 100%
• Topstitch: no
• OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads/tris, single object, thin unweld
• Polycount: faces = 22,877; vertices = 22,439
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal, displacement, roughness, metalness, opacity
• UV fill texture seams: 5 px
• Colorway: khaki
Additional FBX export with thickness and thick topstitch:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm (DAZ Studio), 100%
• Topstitch: tris mesh, highpoly
• Geometry: quads/tris, single object, thick unweld
• Polycount: faces = 509,946; vertices = 330,770
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal, displacement, roughness, metalness, opacity
• UV fill texture seams: 5 px
• Colorway: khaki
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your feedback,
as it allows me to continually improve and tailor products to better serve your needs
toshitimo@gmail.com / linktr.ee/toshitimo
Se hai bisogno di diversi formati, aprire un nuovo Ticket i Supporto e una richiesta per questo. Convertiamo modelli 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Non convertiamo scene 3d e formati come .step, .iges, .stp, .sldprt.!