this is a classic american pickup truck made in 1976. the model(64 202k tris) is a real world scale aaa game ready asset with realistic textures in a quite used state, the model is positioned on the center of the world with z axis up and facing to x axis. this asset has modeled lights, full details interior and exterior, openable doors and a high detail under car with a functional suspension. doors, wheels and steering wheel are separated objects with the pivot in the right position for an easier animation. the asset is made using separated textures sets for make more optimized customization if it is needed. textures sets as follows: • exterior(4k texture). • interior(2k texture). • headlights(2k texture with transparency). • indicators(2k texture with transparency). • wheels(2k texture). • decals(2k texture with transparency). • glass(2k texture with transparency including windows and interior glass). all these parts can be easily replaced without have any optimization issue. this asset was made using the highest standards of optimization of the industry and it can be used on any modern game engine. all the asset is made using descriptive names following a naming convention: • textures(.tga): t_(asset name)_(texture set name)_(map name) ◦ diffuse map name: _d ◦ opengl normal map name: _gl_n ◦ directx normal map name: _dx_n ◦ metallic map name: _m ◦ roughness map name: _r ◦ ******t occlusion map name: _o ◦ custom combined map(******t occlusion, roughness,metallic ) map name: _orm • geometry: geo_(asset name)_(functional part name) ◦ functional part name: ▪ left door: _doorl ▪ right door: _doorr ▪ steering wheel: _steeringwheel ▪ front left wheel: _wheelfl ▪ front right wheel: _wheelfr ▪ rear left wheel: _wheelrl ▪ rear right wheel: _wheelrr ▪ direction left: _directionl ▪ direction right: _directionr ▪ body: _body
• bone: b_(bone name) ◦ there is a bone for each functional geometry part using the same name as the geometry part. • files: (file type name)_(asset name) ◦ static mesh type name: m_ ◦ skeletal mesh type name: sm_ • materials: m__(asset name)_(texture set name) • source files: ◦ maya(including hp) ◦ 3d studio max ◦ blender ◦ fbx ◦ obj note: we will make an update of this asset adding custom lods and simple collision. **we will be happy to help you if you need any assistance with this asset.** **(any future improvement or update of this asset will be included in this purchase)** Stampa Pronta: No
Hai bisogno di ulteriori formati? Se hai bisogno di diversi formati, aprire un nuovo Ticket i Supporto e una richiesta per questo. Convertiamo modelli 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Non convertiamo scene 3d e formati come .step, .iges, .stp, .sldprt.!
On-demand products/services
(e.g. “made to order” or “create your own” apps)
1
Unlimited
Business social media account owned and managed by the licensee
1
Unlimited
Physical advertisements for local, national, and global markets
Unlimited
Unlimited
Digital paid advertisements impressions
Unlimited
Unlimited
One native app, web app, or game downloaded or sold times, physical or digital end products
250 000
Unlimited
Use in a single (free and paid) end product
(more than one end user allowed)
Yes
Yes
Royalty-Free Usage
Yes
Yes
The Extended License for an item is two (2) times as expensive as the Basic License for the same item. For example, if you can obtain some 3D model under a Basic License for $20, the same model under an Extended License will cost you $40.
You cannot redistribute or resell items purchased under any type of license (Basic or Extended), whether separately or included in some kind of collection of 3D model resources. Leggi ulteriori
Yes, If the model is under Royalty Free license , you can use it as long as it is incorporated into the product and as long as the 3rd party cannot retrieve it on its own in both digital and physical form.
No AI Training License
Licenses marked with the "no AI" designation do not grant permission for utilizing the product in tasks related to machine learning or the training of neural network models, including generative AI models.
These conditions terms specified by reynaldopalomino for the f100 1976 old green. Leggi ulteriori
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